![]() The classes presented here all use a single die with no static bonus, but there’s no reason not to experiment with other options: 2d4 or 1d6+2, for example. 8 base HP is enough to take some hits and get into combat a little, while 10 base HP is for skilled warriors and those who have no fear of battle.ĭamage is chosen from the dice available: d4, d6, d8, d10. 6 base HP is for classes that aren’t ready to fight, but can at least take a hit. 4 base HP makes for a class that is deliberately fragile, they’ll need help from others when the swords come out. Having less HP than the wizard is probably character suicide. Having more HP than the fighter and paladin will take the spotlight away from those characters unless you’re careful. With a clear idea in mind you have a few basic steps that aren’t a concern when writing single moves: HP, Bonds, Look, equipment, alignment, races.Ī class’s HP is some base+Constitution. The inspiration is one of style, not an attempt to recreate what a certain character could do in a certain book. Note that not every inspiration is taken entirely: the wizards of Discworld inspired the slightly pompous style of the wizard, but the wizard is far more competent and casts spells more like a wizard from Vance’s Dying Earth. ![]() The inspirations for the classes in this book are fairly clear, and made clearer by the notes in the margins. Don’t slavishly follow what that fictional character can do (after all, they weren’t in Dungeon World) but use them as a guide for what’s so cool about that character. No character exists in isolation, so you should think carefully about why this class is different.Īn excellent first step to creating a new class is to think about what fictional characters you’d like to take inspiration from. Your first consideration should be how the class relates to the existing classes. ![]() If you’re up for it, creating a new class is the next natural step along the way. A class is just a collection of themed moves that work together to create a certain set of abilities and qualities that give the class their unique feel.
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